SpinImage DV Pro User Manual

Copyright © 2004 Roundabout Technologies, Inc. All Rights Reserved. Products mentioned herein may be trademarks of their respective companies. Information in this manual is subject to change without notice and does not represent a commitment on the part of Roundabout Technologies. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or information storage and retrieval systems, or translated to another language, for any purpose other than the licensee's personal use and as specifically allowed in the licensing agreement, without the express written permission of Roundabout Technologies.

Table of Contents
  1. Introduction
    Features
    System Requirements
    Documentation
    On the CD
    Typographical Conventions in This Manual

  2. Getting Started
    Installing SpinImage DV Pro
    Connecting Your Digital Video Camera
    Starting Up

  3. Quick Tutorial

  4. Creating 360-degree Images
    Overview

  5. Setting Up the Camera
    General Camera Settings
    White Balance
    Exposure and Aperture

  6. Using the SpinImage DV Software
    Software Settings For Your Turntable and Camera
    Capture Video
    Importing Movie Files
    Playback Mode
    Preview Mode
    Crop
    Create SpinImage
    Create QTVR
    Export Frames

  7. Using SpinImage DV Files
    Create Normal SpinImage HTML
    Create Normal QTVR
    Viewing 360-degree Image Files
    Posting Normal SpinImage and QTVR Files to the Web
    Setting Links to SpinImage DV Files
    Generate SpinImage or QTVR for Online Auction
    Posting SpinImage or QTVR Files to eBay

  8. SpinImage DV Settings
    Preferences Settings
    SpinImage HTML Export Settings
    QTVR Export Settings

  9. Tips and Techniques
    General Concerns
    Using SpinImage Files Within Other Software Programs
    Making Objects Appear to "Float"
    Additional Lighting Techniques
    Using Backgrounds
    Shooting Unique Objects
    Centering Objects on the Turntable
    Using the Playback From a DV Tape
    Using Multiple SpinImages on One Web Page

  10. Troubleshooting
    Camera Issues
    Error Messages
    Computer Issues
    Contacting Technical Support

  11. Appendix A.
    Roundabout Technologies Warranty and Return Policy

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I. Introduction

Welcome to SpinImage DV™ Pro, the 3-D object imaging software that's easy to use and gives you the power to create high-quality interactive images. The software has a push button interface and clearly defined prompt screens to make creating these unique images simple. Once your lighting and camera settings are fixed, you can control most necessary actions from your computer -- putting all the power at your fingertips. This manual guides you through this process step-by-step, and provides useful details for using the SpinImage DV software.

This software enables anyone to capture high quality images that have a number of useful features:
These characteristics create the illusion of depth, thereby giving the appearance of a three-dimensional object. As a result, this manual will refer to these images as "three-dimensional," "360-degree," or "3-D."

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Features

The software has three basic functions:

Through clicking a few buttons and minimal data entry, the interactive imaging process can be optimized to shoot many products in very little time.

With SpinImage DV Pro, you can:

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System Requirements
In order for your SpinImage DV™ software to perform optimally, we recommend the software be installed in a computer meeting the following minimum requirements:


Documentation

This manual can be referenced from within the software via the Help>Help menu item located on the application's menubar. Additionally, the user manual can be found on the application's CD-ROM and in the application folder on your hard drive by double-clicking on the file named "SpinImageDVPro_help.html"

Additionally, updated reference materials are available online at
http://www.spinimagedv.com/

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On the CD

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Typographical Conventions in This Manual

Items to be typed on the keyboard are shown in bold type. Buttons and other clickable items that appear in the software are shown in italic type. Other items in the software are shown in quotes.

For example:
Enter antique1 in the field labeled "Name:" and hit the Save button.

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II. Getting Started

Installing SpinImage DV Pro
Please read all terms and installation procedures in the screen prompts.

TO INSTALL OR USE THE SOFTWARE INCLUDED IN THIS PACKAGE, YOU WILL BE REQUIRED TO ACCEPT THE SOFTWARE LICENSE OFFERED TO YOU DURING THE INSTALLATION PROCESS. IF YOU DO NOT ACCEPT THIS LICENSE, YOU ARE NOT AUTHORIZED TO INSTALL OR USE THIS COPY OF THE SOFTWARE. YOU SHOULD REPACKAGE THE SOFTWARE AND ASSOCIATED ITEMS IN THEIR ORIGINAL PACKAGING AND RETURN IT TO YOUR VENDOR FOR A FULL REFUND.

If you encounter problems in the installation, please refer to the Troubleshooting section of this manual.

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Connecting Your Digital Video Camera (see Figures 1 and 2)
Figure 1
Figure 1 Connecting the FireWire cable to your DV Camera.

Figure 2
Figure 2 Connecting the FireWire cable to your computer.

Figure 3
Figure 3 4-pin(left) and 6-pin(right) FireWire connectors
Any video device (such as a USB Web camera) will work with the SpinImage DV Pro software. However, due to their high quality, we encourage you to use a FireWire-based digital video camera. As a result, this manual assumes you are using a FireWire DV camcorder.
Note: some FireWire ports on computers require a 4-pin (smaller) connector, while others require a 6-pin (larger) connector. (See Figure 3.) Both types of connections work the same way. Be sure to check your computer and camera to determine the type of FireWire cable you will need to use. Please make sure that all connections are secure and the camera is ON before attempting to start the software.

You should take care when inserting the FireWire cable into the ports on your camera and computer. 4-pin connectors and ports can be especially fragile. As a result, you should be sure that the cable is aligned properly (by matching an indent on the connector to the indent in the port) before making the connection.

Note: Some digital video cameras refer to FireWire as iLink™.

Although recommended, it is not necessary to have the camera connected to the computer to use the software. This can be useful in importing movie files recorded previously or from another source. Please refer to the "Importing Movie Files" section for information on how to use movie files already on your computer, or the "Capture Video" section for a description of using video stored on your DV tape.

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Starting Up

Once all of the connections have been made:
Note that, if your camera is either off or not connected, you will get an error message and not be able to capture video from the software.

If you get an error upon starting or a live video feed does not appear, consult the Troubleshooting section of this manual or, if possible, select Help from the Help menu.

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III. Quick Tutorial

Once you have installed the SpinImage DV Pro software, you may want to perform a simple test to ensure that you understand its basic features. Below are brief step-by-step instructions for creating your first interactive 3-D image. These instructions outline how to use a sample movie file (provided on the SpinImage DV Pro CD ROM) with the software. Each of the functions of the software is described in more detail below; this is merely a quick run-through to allow you to become familiar with the capabilities of the software.
  1. Locate the file sample_train.mov on the CD-ROM.
  2. Drag-and-drop this file onto the SpinImageDV icon on the desktop of your computer.
  3. If your camera is not connected, you will see a warning message, alerting you to that fact. Click "OK."
  4. You will see the video of a toy train in the "Playback Window." Although there are editing options available in this window, they are not essential for this quick tutorial.
  5. Click the "Generate VR Preview" button. The software will then pull our separate frames from the video file, rather than displaying a continuous movie. This allows the final output files to be far smaller than a movie file, while retaining the sense of rotation.
  6. Select the number of frames and quality you would like to use. Each of these will affect the file size and the visual appeal of your final output.
  7. a. To save a SpinImage (no plug-in; a series of JPEGs controlled by JavaScript), click the "Create SpinImage.." button, with "Normal" selected.
    b. To save a QuickTime VR (requires the QuickTime plug-in; allows zooming in and out), click the "Create QTVR" button, with "Normal" selected.
  8. Choose where on your computer you would like to save your image, and its name.
  9. To view your image, double-click the folder that you just saved, then double-click on the "index.html" file within that folder.

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IV. Creating 360-degree images

The following sections provide information that will help you to understand, step-by-step, the process of creating a 360-degree image with the SpinImage DV software.

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Overview

There are 5 steps to creating, editing, and publishing 360-degree images:
  1. Preparing background, lighting, camera and turntable
  2. Capturing and editing video
  3. Creating a VR preview
  4. Saving a VR image as a SpinImage or QTVR (QuickTime VR)
  5. Publishing the files to your Web site or CD
Before you begin shooting 360-degree images, be sure that everything is plugged in and turned on.

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V. Setting Up the Camera

Like all photography, digital imaging (even 360-degree imaging) is merely the art of capturing the behavior of light as it interacts with various materials, surfaces, and conditions. Below are a few guidelines that may help you to perfect your process of producing high-quality images with the SpinImage DV software.

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General Camera Settings

To capture live video from your camera into the SpinImage DV software, your camera must be set on one of its normal "record" modes as opposed to its "playback" or "VCR" mode. On most digital video cameras, this mode is called "movie" mode.

Most newer digital video cameras also support a movie record mode called "progressive scan" or "P-scan." It is recommended that you use progressive scan mode (if your camera offers it) when capturing video with the SpinImage DV software because of the ability of progressive scan capturing to provide higher-quality images--especially when motion is involved. The traditional method of recording and displaying video, meant to be viewed on televisions, combines two separate scan fields to produce complete images. When a camera is set to progressive scan, it captures each frame of video as a complete image, rather than as two different fields. The software will still function when scan fields in the traditional capture mode are used, but motion becomes blurred and the overall quality of the picture is not as clean as when progressive scan is used.

Most digital video cameras have a variety of features designed to make shooting video easier. However, many of these options can make the creation of high-quality SpinImages more difficult. It is recommended that all of your camera's automatic functions be set to manual when possible. For example, if your camera has stabilization features, you should turn them off. If you do not, your camera may try to "track" the object as it rotates, which will result in a "jerky" 360-degree image. Additionally, if your camera has an automatic focus feature, you should switch it to "manual" focus. As an object rotates, the camera may become confused about the distance from the camera to the object, and the focus can change. This will make some frames blurred more than others, producing erratic results.

Overall, it is preferable that you use as many manual settings as possible when setting up your digital video camera. That way, as few things as possible will change from frame to frame, thereby improving the overall quality of your final SpinImages.

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White Balance

White balance is a method to calibrate the camera's color sensors to what is white. In different lighting scenarios (direct sunlight, dusk, indoors, etc.) there can be many shades and tints of white. White balancing the camera ensures that in a certain lighting condition, what you see as white is what the camera sees as white. Effectively, white balancing helps to accurately color-calibrate your camera. This should be done after your final lighting is set and should be repeated often. General instructions on how to white balance the camera are:
Remember: What you see in the camera's LCD may not be an accurate representation of the video you are capturing. What you see on the computer monitor (in the "Video Preview" window, described below) is the best point of reference to use for composition decisions.

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Exposure and Aperture

Exposure is the speed of the lens shutter. Aperture is the size of the opening the light flows through to expose the film, or in this case the CCD chip inside your digital video camera. In order to produce the most appealing results for a rotating image, you should ensure that both the exposure and the aperture remain fixed as the object rotates. If these settings change, the background intensity may also change, producing fluctuations in brightness that are likely to produce poor results in the final rotating image. The goal in shooting objects is to capture the video in as close to true color as possible. Depending on your lighting setup, you may have to adjust the exposure on your camera to compensate for less than adequate lighting conditions. Before adjusting the exposure, be sure that the camera's white balance has been set. Typically, as the exposure is increased, the saturation (intensity of the colors) of the image also increases. This can be beneficial for vibrant colors; however, overexposure will result in bright, washed-out colors that are not true. Note that you should refer to your screen as a reference point for image quality rather than your camera's viewfinder or LCD, since the final image will be most similar to the images that are displayed on your computer screen.

The shutter on your camera should be set manually to an appropriate setting (i.e.: 1/60, 1/250, 1/500, 1/1000, etc) and locked in the desired setting if possible. It is advised that "auto" settings usually do not produce reliable results. You can find a guide to setting the correct shutter speeds in your camera user manual.

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VI. Using the SpinImage DV Software

Once you have finished setting up your object and equipment, make sure your camera is turned on, then launch the software by double-clicking the SpinImage DV icon on your computer's desktop. When the software is launched, a window will appear showing a live video feed from the camera. If you encounter any errors in launching the software, please consult the "Troubleshooting" section of this manual.

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Software Settings For Your Turntable and Camera (see Figure 4)

Preferences Window
Figure 4. The Preferences Window. Note the "Video Capture" area in the lower left, which allows you to select the duration of capture, and the resolution of the image you will use.

In order for the software to function properly with your particular turntable, you must ensure that the capture time is set correctly. This setting is located in the SpinImage DV Preferences window, accessible by using the menu item Edit>Preferences. The "Capture Time" item allows you to select the duration (in seconds) that you will record, while the "Turntable Speed" allows you to select the speed (in RPM) of your turntable.


You should use a stopwatch to time how long it takes for the turntable to complete one full rotation. You can then type that time (in seconds) in the "Capture Time" box. Note that, when timing the rotation, you should have an object on the turntable roughly equal in weight to the objects you plan to shoot. This is due to the fact that some turntables run slightly more slowly when an object is placed on them than when there is no load. Unless you are certain of the turntable speed, this is generally a more accurate method.

Note: The software assumes you will be using a turntable that rotates counterclockwise (as seen from above). If this is not the case, the interaction by the end user may be awkward.


Camera Options
Also in the Preferences Window, you will be able to select the resolution (height and width, in pixels) of the video you will record. By holding down the button to the right of the "Resolution" box, you will see the resolutions available for you to capture video. Depending on your camera, using a resolution of 640x480 may provide greater clarity and detail. However, the files you will work with will be far larger, requiring more hard drive space, and taking significantly longer to view on the Web. As a rough guide, images that are 640x480 are about four times the file size than those that are 320x240.


More information about the SpinImage DV preferences may be found in the "Preferences Settings" section of this manual.

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Capture Video (see Figure 5)
Figure 5: video capture
Figure 5 Capturing video through the SpinImage DV Software.

The Capture Window will show the video stream coming in to your computer. In most cases, this will be a live video feed of your object rotating on the turntable. However, if you are playing back what was recorded on tape, the recorded video will appear in the Capture Window instead.

Live Video
The Capture Window will show a live video feed of your object rotating on the turntable. Click the Capture Video button to record one full rotation of the object. Remember: the position of the object when you initially click the Capture Video button will be the first frame in your 360-degree file. For example, if you want the front of the object to be the first angle to appear when viewing the image, click the Capture Video button when the front of the object appears in the capture window as it rotates.

Note: It is very important that you do not have other applications running while trying to capture video. Capturing video is processor and memory intensive and may fail if you attempt it while running other applications. As a result, your computer might crash, or it might generate a dangerously large temporary file.

As the turntable spins, the software will capture the live video. It is this video clip that will become your final 360-degree image. After the video of the object has been captured, the software will automatically open another window that will play back the captured video as described in the section "Playback Mode" below.


Pre-Recorded Video
You can also use the Capture Video function with your DV camera to capture video saved on your camera's DV tape. This method of video capture may be useful if the location where you are shooting your objects makes it impossible to connect the camera to your computer. However, you are encouraged to use the camera while attached to your computer, to simplify the editing process and to be assured of the quality of your results while you have your camera and object set up. Shoot your objects in the same way as described above, using the motorized turntable. Important: be sure to record at least one full rotation of each object to your DV tape using the camera's record function. Once you have recorded the video and are back at your computer, you should:

The software will capture a duration of video from the tape equal to what was set in the preferences (as described in the "Software Settings For Your Turntable and Camera" section, above). Then, it will automatically open a playback window that allows you to review the capture. From this point on, you deal with the rotating image in much the same way as you would if you would have captured the video directly from the camera to the computer.


In many cases, you will want to perform additional captures. For example, you may have aborted a capture or were unsatisfied with your image for some reason, or you may want to make a new capture of a new object while you are working with your current object. You can initiate a new capture by: clicking on the Start New Video button in the Playback window (under the "Video" tab) or the Preview window (under the "VR Preview" tab), or by selecting File>New (CTRL-N) from the menu bar.

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Importing Movie Files

In addition to capturing video directly from your DV camera, the SpinImage DV software also allows you to import a movie file from disk (floppy, zip, hard drive, etc.). This may be helpful if you have captured video outside of the software, but still want to create a SpinImage or QTVR file from the clip. The SpinImage DV Imaging Software is capable of importing Video for Windows (.AVI) files, or formats recognized by QuickTime (supported file types are listed below). Either drag the movie file onto the SpinImage application window or icon, or use File>Open AVI File (CTRL-O) to open a movie file in Video for Windows format, or File>Open QuickTime Video (CTRL-Q) from the application's menubar to open a QuickTime Movie. Or, under the "Capture/Import" tab, you may click either the Import AVI File or the Import QuickTime File button to import a movie file of the appropriate format. From this point on, create your 360-degree image the same way that you would if you had captured the video directly from the camera to the computer. Note: be sure that the camera has recorded at least one full rotation of the object.

QuickTime Movie (.mov, .qt)
Video for Windows (.avi)

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Playback Mode (see Figure 6)
Figure 6: Playback
Figure 6 Viewing video through the Playback window.

A. Create the preview: the next step in creating your 360-degree image.

Figure 7: Quality Settings
Figure 7 Select the number of frames and JPEG compression.

Once the capturing process is complete, the video will play back in the Playback Window (under the "Video" tab). To play (if you've stopped it), pause it or stop it, click the buttons indicating these functions as you would a traditional movie player (MediaPlayer, QuickTime, etc). If the video capture is not satisfactory, simply initiate a new video capture by clicking the Start New Video button or use File>New (CTRL-N) from the application's menu bar. Make the appropriate changes and adjustments and click the Capture Video button again.

When you feel the captured video is acceptable, the next step is to generate the VR Preview. Click the Generate VR Preview button. You will be prompted to select the number of frames (from 1-99) in the rotation, and the JPEG quality setting (from 1-100). The window will default to the setting chosen in your preferences (more information about "Preferences" can be found in the "Preferences Settings" section of this manual).


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Preview Mode (see Figure 8)

Once you have selected a file setting, the "Playback" window will change to the "Preview" window (under the "VR Preview" tab). The software will generate a preview SpinImage file in the window that will operate exactly as it will appear in a Web browser, allowing you to run your mouse cursor over the image to view the rotation.
Figure 8: Preview Mode
Figure 8 Preview Mode of your captured video.


In addition to dragging the mouse over the object to see the various frames (as you would in a Web browser), you can also look at the various frames using the left and right arrows to the right of the frame number, near the top right of the Preview window. This finer degree of control may be helpful when you want to examine details of each frame of your object, especially when cropping (see the "Crop" section, below).

This screen provides several useful functions. Clicking on the Horizontal/Vertical button rotates the movie 90 degrees counterclockwise. This is useful if the object's image was captured with the camera mounted on its tripod at a 90-degree angle, or if it makes more sense for the object to be seen rotating about a horizontal rather than a vertical axis. You may choose to mount the camera at 90 degrees when shooting objects that are taller than they are wide, thus allowing the object to fill more of the capture window, and ultimately fill more of your 360-degree image.

In the upper right corner of the Preview window are estimates of the file size of the individual frames and of the total 360-degree image if you save it in SpinImage format. These numbers are estimates only, and will be significantly higher than your final file sizes if you do any significant amounts of cropping.

Two text boxes at the middle right of the window display the choices you made for the number of frames and JPEG Quality, described above in the "Playback Mode" section. If you would like to change those settings, simply click on the "Video" tab and click "Generate VR Preview" again.

Finally, along the right side of the Preview window under the "Render VR" tab, you can select how you will choose to save your files: in SpinImage format, or as a QuickTime VR object movie. Either of these formats may then be saved for normal Web use or for use in an online auction. Each of these modes is described in further detail below.

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Crop (see Figure 9)

Preview mode supports a cropping feature that enables you to slide bars that define the boundaries of the image. Cropping can be used to center the image in the framing window, and to cut off any unnecessary areas of the background visible around your object. Cropping your images will both reduce the file sizes of your final 360-degree images, and will produce better-looking results.

In the preview window, you will see gray tabs near the middle of each of the sides. By clicking and dragging these tabs (or anywhere else along the edges of the frame), you can crop the VR image. The sections of the image that are to be cropped will then appear black.

If you would like more precice control over your cropping, you can type values in to the boxes in the lower right corner, in the "Cropping" box. These boxes display the number of pixels that the image uses.

A word of caution: because cropping applies to all of the frames of your SpinImage or QTVR file, you should be sure to look at all of the frames by dragging your mouse across the image to ensure that no parts of your object fall outside of the new, cropped frame. If you find that you have cropped too much out of your frame, you can simply click and drag the tabs again until you are satisfied.
Figure 9
Figure 9 Cropping your video in the Preview window.

A. Sliding tabs allow you to crop the image.

B. Text boxes allow you to adjust the cropping area.

Note: Some cameras have a wider area of capture than you can see in the software. Since the software captures the entire field of view that the camera is capable of seeing, this may, in some cases, create inconsistencies around the image window. This is not a problem with your camera or the software. If this occurs, you can crop out these inconsistencies before saving your final image file.

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Create SpinImage

When you are satisfied with the image in the preview window of the application, the next and final step is to save the VR as either a SpinImage, which is in our own plug-in-free format, or as a QuickTime VR movie. To save your VR file as a SpinImage, click on the Create SpinImage button in preview mode. Two radio buttons below the Create QTVR button will give you the option of creating your file as either "Generate Normal" or "Generate for Online Auction." Both options are described further in the "Using SpinImage Files" section of this manual. Once you have selected one of the output options, the software will prompt you to identify a name for the file and the directory in which it will be saved. After defining this information, click Save.

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Create QTVR

In addition to our plug-in-free SpinImage format, the software also supports exporting your VR as QuickTime VR (QTVR). To save your VR file as QTVR, click on the Create QTVR button in preview mode. Two radio buttons below the Create QTVR button will give you the option of creating your file as either "Generate Normal" or "Generate for Online Auction." Both options are described further in the "Using SpinImage Files" section of this manual. Once you have selected one of the output options, the software will prompt you to identify a name for the file and the directory in which it will be saved. After defining this information, click Save. A window will appear that will provide you with settings choices for your QTVR file. Figure 13 indicates the functions of the QTVR settings window. When your settings are selected, click the OK button.

Please see the "QTVR Export Settings" section for more details.

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Export Frames (see Figure 10)

Export Frames
Figure 10. The Frame Export Settings window lets you choose the number of frames to export, the file type, and other settings dependent on the chosen file type.
Some users of the SpinImage DV software find it useful to export individual frames in a format other than JPEG. These may be used as still images for a purpose other than an interactive VR, or for use in an image editing application before being included in a SpinImage. Therefore, the SpinImage DV software includes the menu item File>Export Frames.

When you select this menu item, the "Frame Export Settings" window appears, in which you can select the number of frames, the file format, and the degree of compression for that format. Note that both of these settings are completely independent of whatever preferences you chose in the "Preferences Settings" window -- those settings apply only when you generate a VR file (SpinImage or QuickTime VR).

The file type options include several potentially lossless formats, in order to preserve as much information as possible. These include: bitmap (BMP), Photoshop, PICT, and TIFF. Several other file types are also supported; each has its own options, selectable by pressing the Options button.

Important: when you export frames, no html nor JavaScript files are created; only the series of frames is generated. This is due to the fact that the scripts are to be interpreted by a Web browser, and most browsers cannot display images in most of these formats. As a result, if you want to create an interactive VR as well as separate still frames, you must create a SpinImage or QTVR (as outlined above) in addition to exporting frames.

File types exported by SpinImage DV
BMP
JPEG
MacPaint
Photoshop
PNG
Quickdraw PICT
QuickTime Image
Silicon Graphics
TGA
TIFF

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VII. Using SpinImage DV Files

Images should be named and put in a common folder so that you can find them easily when it comes time to upload them to a Web server or burn them to a CD-ROM. It is recommended that all saved VR files have names containing 20 alphanumeric characters (abc, 123, etc.) or less; avoid spaces, punctuation, and symbols other than underscore. For example:

Yes: brasslamp12 or brasslamp_12
No: brass-lamp # 12

These recommendations reduce the likelihood of problems when uploading your images to be viewed on the Web.

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Create Normal SpinImage HTML

This option will create a folder that contains your images and an "index.html" file that acts as the engine to enable rotation. This is the most basic form of our plug-in-free output and the folder can be uploaded and referenced via linking very easily.

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Create Normal QTVR

This output will create a folder that contains your QTVR file, and an "index.html" file that arranges and displays your VR object.

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Viewing 360-degree Image Files

In most cases, you will be able to open and view a 360-degree object movie by double-clicking on the "index.html" file. Doing so will usually open the file as a page in Microsoft® Internet Explorer. However, you can open your object movie in any other browser by dragging the "index.html" file onto that Web browser's icon or from within that browser, selecting File>Open.

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Posting Normal SpinImage and QTVR Files to the Web

To post the VR to your Web site, copy the entire folder to your server. Most likely, you will use an FTP program to do this. If you saved the VR as "lamp", for example, then you may put it in the "storefront/antiques/" directory on the Web server. The object would then be accessible by entering "http://www.mysite.com/storefront/antiques/lamp/" in the URL field of your browser.

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Setting Links on Your Web Site to SpinImage DV Files

It is recommended that when linking or uploading SpinImage DV image files they be kept in their respective folders, or the SpinImage DV images may not work properly when uploaded to a Web server since the "index.html" file will look for the images it calls from within its own folder. You can set links to SpinImage DV image files the same way links are set to any other HTML files through HTML. Simply set a link that follows a path to the desired SpinImage DV image folder.
For example:

Assuming that the parent folder "lamps" was not used, the path would read:

<a href="http://www.mysite.com/brasslamp">Link</A>

If the parent folder "lamps" was used to group all of the lamp-related SpinImage DV files, the path would read:

<a href="http://www.mysite.com/lamps/brasslamp">Link</A>

By pointing the link to the folder, the "index.html" file will be called by default and automatically display the SpinImage 360-degree interactive image.

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Generate SpinImage or QTVR for Online Auction

Using the "Generate For Online Auction" function will streamline the process of posting your products to one of the online auction sites (eBay®, Yahoo!®, etc.). Since some of these auction sites offer limited hosting services for images, we have simplified the process of naming, uploading, and storing your files there or on a Web hosting service you already use.

In order for people surfing the Web to view your images, you will need a place to upload and store these files via FTP. If you already have a Web site of your own, the directory at which your pages are hosted will do just fine. Most Internet access services offer several megabytes of space to their customers as part of the package, and this is also a great place to host your VR images.

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Posting SpinImage or QTVR Files to eBay

Since each online auction site works differently, this manual includes an example specific to eBay. Other auction sites behave similarly, however, so you should be able to adapt these instructions to the service of your choice. Specific instructions for posting SpinImages with each of the major auction sites are available at
http://www.spinimagedv.com/.

Once you have saved your SpinImage or QTVR files in "Online Auction" format, you will need to upload the folder to the Web server directory that you had designated in the "Generate For Online Auction" process. You will need to use an FTP application to upload the files.

To upload 360-degree images to a Web server:
  1. Make sure you have saved the SpinImage or QTVR you wish to upload in the "Online Auction" format.
  2. Connect to the Web server that you are uploading to via FTP.
  3. Locate on your hard drive the folder that you named and saved according to the instructions in the "Generate SpinImage or QTVR for Online Auction" section. This folder will contain the images and HTML generated by the SpinImage DV software.
  4. Within the FTP program, upload the ENTIRE folder to the hosting location. Be sure it is in EXACTLY the same folder and at the same URL as you specified when you were prompted in SpinImage DV. Refer to the "Help" documentation included with the FTP program for specific FTP application information. The original folder will still remain on your computer. You have merely uploaded a copy of the folder.
  5. Go through the normal process of selling an item on the eBay Web site.
  6. When you get to the "description" field in the "selling an item" process, click the "Enter Your Own HTML" Tab, then enter the description of the item as you normally would. In addition, the "description" field is where you will need to copy and paste the contents of the "index.html" document located in the folder that you uploaded to the Web server.
  7. While keeping your browser open to the eBay "description" location, open the folder containing your VR files.
  8. Open the "index.html" file in the application "Notepad" (Locate Notepad on your computer, launch it by double clicking on the Notepad icon, then use File>Open to open the "index.html" file. If you do not know where to find Notepad on your computer, you may search for it by selecting "Find> Files or Folders" or its equivalent from your Windows "Start" menu, and then typing notepad.)
  9. Select ALL of the text in the document and copy it (Edit>Copy, or Right-Click>Copy).
  10. Return to your browser window containing the eBay "description" section.
  11. Paste the copied text in the "description" field on the Web page (Edit>Paste, or Right-Click>Paste).
Note: your SpinImage™ will appear wherever you place the copied information in relation to the actual description of the item you have entered in the "description" field. If it is your first time posting a SpinImage™ to eBay®, you might just want to enter the description first, and paste the copied text from the "index.html" file after the description. This will give viewers a description of the product, followed by a 360-degree SpinImage™ of the product.
  1. In the "Add Pictures" portion of the selling process, check the box that says "The description already includes a picture URL for my item."

Since you are posting 360-degree images and not single image files, the HTML code must be used in order for the images to be displayed properly.
  1. Continue with and complete the rest of the eBay "selling and item" process as you normally would.

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VIII. SpinImage DV Settings

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Preferences Settings (see Figure 11)
Preferences Window
Figure 11 The SpinImage DV Preferences window.


The preferences which you set in the Preferences window define what the program will use as the default options when creating a 360-degree image. However, you will be able to change any of these options when working with each SpinImage. These preferences are only for your convenience, so that you can create your images more quickly and easily.

The Preferences window can be accessed by clicking on File>Preferences in the menu bar. In order to keep your VR files organized, the Preferences window allows you to set a folder in which your files will be saved upon rendering VR to HTML. In the Preferences window, the box labeled "Default directory for saving SpinImage files" shows the current folder that will automatically pop up when you save a SpinImage file or QTVR. If you decide that you will save to a different folder more often, click the Browse... button. A standard Windows file selection window will open; scroll through the folder hierarchy of your computer until you have found (or created) the folder you want.

The Preferences window also allows you to set the default image quality for your SpinImages, in the box labeled "Default VR Settings." These settings are described in further detail above, in the section titled "Preview Mode." The quality that will be used when saving the files is that chosen in the Preview window; this setting merely determines which of those three quality settings will be used when first using a Preview window.
The "Default Render Type" buttons allow you to select whether you will most often use these images in the same folder as the index.html file ("Generate Normal"), or you will more often use these images for an auction ("Generalte for Online Auction"). Both of these choices are explained in further detail above.

The "Video Capture" selections allow you to adjust the capture time (for use with video clips other than rotating objects, or for turntables that complete a full rotation in the chosen time), and the resolution. Both of these options are described further in the section titled "Software Settings For Your Turntable and Camera."


When you are satisfied with your settings, click Save Prefs.

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SpinImage HTML Export Settings
Figure 12: HTML Export Settings
Figure 12 The HTML Export Settings window lets you choose settings for your exported object movie.


Figure 12 shows a screenshot of the HTML Export Settings Window. This window will appear whenever you save a file as a SpinImage. The HTML Export Settings Window will allow you to define certain parameters of the SpinImage object movie that you export.

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QTVR Export Settings
Figure 13: QTVR Settings
Figure 13 The QTVR Export Settings window lets you choose settings for your exported object movie.

A. VR spins automatically when loaded.

B. Set the speed at which your object spins.

C. Cause object to rotate back and forth instead of in one direction.

D. Clicking and dragging is still recognized outside of VR window.

E. Enables the ability to zoom using toolbar or hot keys.

F. Enables the QTVR view to be scaled like a normal window.

G. Sets the play sequence of the VR to forward or backward.

H. Changes cursor style for the QTVR object.

I. Reverts all settings to defaults.

Figure 13 shows a screenshot of the QTVR Export Settings Window. This window will appear whenever you save a file as QTVR. The QTVR Export Settings Window will allow you to define certain parameters of the QuickTime VR object movie that you export. If you do not change any of the settings in this window, the software will export the movie with the default QuickTime VR settings.

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IX. Tips and Techniques

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General Concerns

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Using SpinImage Files With Other Software Programs

Because SpinImage DV files are based on JPEGs and HTML, the images can be used with other image editing, video production, VR creation, and Web publishing software. Therefore, if you saved your file as SpinImage (and not QTVR), each animation is a series of JPEGs, each of which may be modified as you wish. Simply selecting an image from a VR file folder will allow it to be opened, copied, emailed, posted, etc., just as is possible with any other JPEG image file.

You should pay special attention to exactly what modifications you make to each of these images. Since the illusion of depth is based on a series of images shown in rapid succession, each image should look much like the rest. If just a few images are different in some way from the others, the illusion is broken.

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Making Objects Appear to "Float"

Part of the illusion of rotating an object in virtual space (on your computer) is to have the object appear to be "floating" in front of you as you command it to rotate with your mouse. Below are suggestions on how to best create your SpinImages and QTVR movies to achieve the illusion of a floating object.

When shooting an object that you wish to have displayed alone or without any (or a plain, flat) background, it is best to match the colors and textures of the elements that you wish to have "disappear" from the final image. In other words, if you want to isolate just the object in the final image, you should use materials and colors that are similar if not identical in the areas that will be "deleted."

On a white background:

On a black background:
If necessary, you can "clean up" all pictures in any image editing application (assuming you saved as SpinImage file, and thus have jpegs). This could be time consuming due to the need to fix every frame. When you are finished retouching your frames, be sure to save them with EXACTLY the same name as each original file (frame01.jpg, frame02.jpg, etc.) keeping all alphabetic characters in lower case, or your SpinImage will not work properly.

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Additional Lighting Techniques

Bounce Cards
Bouncing light is a technique used to direct soft light on the subject. The light comes from a normal light source, and is bounced off of a light-colored or reflective material to diffuse and scatter the light ultimately landing on the subject. Scattering the light in such a manner produces even, soft lighting--far softer than can be attained with most diffusers. Photography stores sell specially designed bounce cards in variety of materials, textures, and colors. However, a piece of foam core or poster board will also work very well. You will want to use a somewhat rigid material for your bounce card because it will be easier to position and direct the light to your subject and will be more durable. To set up lighting using a bounce card, set up the light you wish to bounce in a position not pointing directly at the subject. Position your bounce card in a way that the light hits the card and is reflected back in the direction of your subject. A good way to think of it might be: if you were to stand where the light is and throw a superball in the direction the light is pointing to hit the bounce card, would the ball bounce off of the card and hit your subject? You will want to experiment with the position of the bounce card in order to determine what works best for your composition.

Diffusers
Diffusing light is a method by which light from its source is scattered and softened by passing it through semi-translucent material before hitting the subject. Some lights have attachments to which diffusing materials can be attached, but you can diffuse most light simply by positioning diffusing material between your light and subject. In most cases, you can clip a piece of vellum paper to the light using clothespins. Do NOT attach diffusing material to unapproved lights as it may pose a fire hazard and be extremely dangerous.

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Using Backgrounds

The background or backdrop used to shoot your object against is mainly used to provide a neutral surface against which your object will stand out. However, you can get creative with backgrounds as your skill with the SpinImage DV software increases.

For certain objects you shoot, you may want to build your background to suit the object as opposed to the traditional method of calling little attention to it. You can show purpose of your objects by placing them in settings that they would naturally appear or be used in. For example, if you are shooting a hiking boot, you might add elements like rocks or tree bark to the setup to show how and where the boot will be used.

Use your imagination and experiment with different materials when shooting your objects to add a personal flair to your compositions.

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Shooting Unique Objects

Metal and Reflective Objects
Shooting metal or reflective objects can be tedious. It is urged that you experiment with backdrops and lighting to attain the results you are aiming for. Generally speaking, because metals and reflective objects reflect the color and brightness of their surroundings, the best results are achieved when shooting them against either a black or white background. Naturally, because of the reflective nature of metals and like objects, there will be extreme white and black points in the object that you will have to work around. Since the goal is to have a natural-looking object as your final product, you may decide that it is acceptable and sometimes even a nice presentation method to show some glare or washed out areas in these kinds of objects. Once again, because every object is different, experimentation is recommended to produce your desired effect.

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Centering Objects on the Turntable

Centering objects on the turntable can be tricky. For a symmetrical object like a box or cylinder, try to make sure that there is equal space around the object from the edge of the object to the outside edge of the turntable to avoid wobbling.

For asymmetric objects, centering is trickier. In some cases, placing the highest point of the object directly over the center of the turntable will produce the most appealing results. Other objects look best when their center of mass (as much weight is on one side as the other) is directly over the center. For example, if you were shooting a cowboy boot, your first inclination may be to place the boot's geometric center (which falls somewhere between the toe and arch of the foot) on the center of the turntable. In doing this, you may notice that the mass of the boot (the portion that spans from the ankle to calf vertically) seems to rotate around an invisible center and produces an effect that is not consistent with ergonomics of the human leg and foot. By centering the boot based upon its most massive area (near the front of the heel) you will find that as the boot rotates, it appears more centered and correct. Each object is different, so it is encouraged that you experiment with each object you shoot.

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Using the Playback From a DV Tape

As mentioned in the "Capture Video" section of this manual, you can use video saved on your camera's DV tape when creating SpinImages. As noted there, it is important to record at least one full rotation of each object to your DV tape. This is true because unless at least one full rotation is stored on the tape, it is impossible to see all sides of your object. However, there is no reason not to simply record a long duration, with the object spinning many times. One full rotation is the absolute minimum, but recording little more than that would make it difficult to push the various buttons at the appropriate times. In addition, on those few occasions when you may get "choppy" or erratic video from your DV tape, it is most likely to occur at the beginning of the recording. Therefore, you may want to start your recording at least a few seconds before the beginning of the section you plan to capture into the software. If many revolutions of the object are recorded, there is little difference in terms of timing between watching a live video feed and using the playback from your DV tape.

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Using Multiple SpinImages on One Web Page

With some added effort, it is possible to use more than one SpinImage on a single Web page.
If you are familiar with writing HTML code, you should also find it easy to place multiple SpinImages on a page in "Normal" format, using the "Rollover Method." However, since it does require a basic knowledge of HTML, the instructions are not listed here.

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X. Troubleshooting

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Camera Issues

Live video feed does not appear in the software window.
The live video on the monitor is delayed.
The video feed on the monitor will reflect a slight (less than a second) delay between the digital video camera and the live feed. This is the normal operating condition of the camera/computer connection and you should take this factor into account when shooting your object images. However, too long of a delay (more than five seconds) may be the sign of a more serious issue with your computer.

In some cases, you may find that rebooting your computer will eliminate an excessive delay.

The live feed from the camera appears shaky, fuzzy, or irregular.

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Error Messages

1. Camera-Related
2. Serial Number-Related
3. Errors While Launching SpinImage DV:
4. Errors in Capturing or Importing Video:
5. Errors While Running SpinImage DV:
6. Errors in Rendering Video or Saving Files:

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Computer Issues

Computer monitor is blank. Consult the user's guide for your monitor

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Contacting Technical Support

Before you contact technical support, have you:
You can reach technical support by one of the following methods:

Email:
support@spinimagedv.com

Web: http://www.spinimagedv.com/

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Appendix A.

Roundabout Technologies Warranty and Return Policy

1. Limited Warranty.

Any software purchased from Roundabout Technologies comes with a 60-day warranty from date of purchase if your disc or media is defective or damaged. Roundabout Technologies warrants, for the benefit of the end user alone, that the Software will operate substantially in accordance with the functional specifications contained in the Documentation for a period of 60 days from the date of the end user's purchase (the "Warranty Period"). Roundabout Technologies will replace the defective or damaged software free of charge. Follow the Product Return [(Item 2.c). Product Return Procedure] below. This warranty is extended only to the original purchaser and is not transferable. A purchase receipt or other proof of date of original purchase will be required before warranty performance is rendered. This warranty only covers failures due to defects in materials or workmanship, which occur during normal use. It does not cover damages or failures which are caused from accident, misuse, abuse, neglect, mishandling, misapplication, alteration, faulty installation, modification, service by anyone other than an authorized representative of Roundabout Technologies, Acts of God or by products not supplied by Roundabout Technologies. This warranty covers any damage incurred during original shipment of product to customer. Any item resold or distributed by and not explicitly manufactured by Roundabout Technologies will be covered by their respective company's product warranty.

2. Warranty Exclusions.
There are no express warranties except as listed above. ROUNDABOUT TECHNOLOGIES SHALL NOT BE LIABLE FOR SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, INCLUDING, WITHOUT LIMITATION, LOSS OF GOODWILL, PROFITS OR REVENUE, LOSS OF THE USE OF THIS PRODUCT OR ANY ASSOCIATED EQUIPMENT, COST OF SUBSTITUTE EQUIPMENT, DOWNTIME COSTS, OR CLAIMS OF ANY PARTY DEALING WITH BUYER FOR SUCH DAMAGES, RESULTING FROM USE OF THIS PRODUCT OR ARISING FROM BREACH OF WARRANTY OR CONTRACT, NEGLIGENCE, OR ANY OTHER LEGAL THEORY. ALL EXPRESS AND IMPLIED WARRANTIES, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE APPLICABLE WARRANTY PERIOD SET FORTH ABOVE. Some states do not allow the exclusion or limitation of consequential damages, or limitations on how long an implied warranty lasts, so the above exclusions or limitations may not apply to you. This warranty and any claims, which arise with the Roundabout Technologies product(s), are governed by the laws of the State of Pennsylvania. By purchasing this product, customer acknowledges and agrees to these Limits and Exclusions. If a problem with your Roundabout Technologies product develops during the warranty period, immediately contact Roundabout Technologies for assistance.

a) Items Part of Special Bundle.
If item(s) are part of a special bundle offer, return of part of the bundle will void any special pricing and the item(s) remaining in the possession of the customer will revert to their regular SRP. The credit, to Customer, will reflect the difference of the actual product SRP from the amount of credit due Customer.

b) Shipping Costs.
All shipping costs, VAT, duties and return costs are sole responsibility of Customer except for defective or damaged software. Follow the Product Return Procedure below.

c) Product Return Procedure.
When returning a product, customer must first contact Roundabout Technologies and obtain a Return Material Authorization Number (RMA#). After receiving the RMA#, customer will return product directly to Roundabout Technologies. Returned goods must be shipped with an approved traceable service, such as FedEx, and with appropriate levels of shipping insurance for the item being returned. Roundabout Technologies will not be held responsible for returned items lost or damaged in transit.

d) Return Packaging.
The product packaging must reflect RMA# as well as Roundabout Technologies information:

Roundabout Technologies, Inc.
3804 Rosemont Ave
Camp Hill PA, 17011 U.S.A
Attn: Return Department per RMA# _______

Roundabout Technologies Contact Information:
URL: www.spinimagedv.com
Email: support@spinimagedv.com

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